[Open-graphics] paradigm shift to 'raytracing'
Nick S-A
nova at macintoshclub.com
Wed Nov 15 22:16:45 EST 2006
On Nov 15, 2006, at 9:57 PM, Nick LaForge wrote:
>> What are the gimmicks? All of the stuff is useful. We've just
>> boiled
>> it down to the least common denominator for both 2D and 3D.
>
> I mean 3D stuff that doesn't help 2D. Obviously 'gimmick' status
> depends on point of view.
e.g. glVertex3* or other stuff with > 2 axis? I don't really remember
anything blatant that is 3D only. Even the depth buffer can be used
in certain 2D applications: http://supertux.berlios.de/wiki/index.php/
SuperTux (IIRC) and others. OpenGL.org even calls "OpenGL is the
industry's most widely used, supported and best documented 2D/3D
graphics API". Just curious as to what subset we plan on not
including, or if that is to wait until we actually start writing code...
nick
More information about the Open-graphics
mailing list