[Open-graphics] Getting more exposure for OGP
Lourens Veen
lourens at rainbowdesert.net
Fri Oct 13 13:18:58 EDT 2006
On Friday 13 October 2006 01:37, Terry Hancock wrote:
>
> With hardware, the credibility battle is much harder. The number of
> people who believe it can work is still small. Somewhere, I have an
> article by Richard Stallman himself, written in about 1999, in which
> he essentially claims that free-licensed hardware can't work. It's
> clear from reading the article that at that time, he had not yet
> become conscious of the distinction between free-licensing the
> *design* for a piece of hardware (which is of course, software) and
> free-licensing the actual hardware (about which, of course, he was
> correct -- nobody is talking about giving away the *hardware* for
> free).
>
> Nevertheless, the misconception evident in his 1999 article is still
> prevalent in many other people's minds: the idea that free software
> only works because it is a "pure information product". I even made
> this mistake to some degree in the early part of my "Free Matter
> Economy" series (I'm annoyed with myself for choosing that name, in
> fact, because it suggests "an economy of free matter", when what I
> intended was "a free economy of matter" or even "a matter economy
> enabled by free-licensed design"). So, I think many people have some
> proving to do.
You lost me there. Why does free-design hardware disprove the idea that
free licencing only works for pure information? Isn't a free hardware
design pure information? The actual hardware still adheres to the same
principles as closed hardware. You mention opencores, which does look
more like a software project than a hardware project.
In fact, making actual hardware seems to be the main problem for OGA.
Maybe dip-pen lithography and 3D printers that can print circuit boards
and components will change that in the future, but the technology isn't
quite there yet to enable people to simply print a piece of hardware at
the cost of the raw materials.
In the meantime, while we may be able to compete with the hardware
designers at ATI and nVidia and elsewhere, it's not that easy to
compete with their production machine. Any cost savings we make on the
design will be offset by our less efficient (due to smaller production
runs) production. Free software does not have that problem; indeed,
putting the whole thing up for download on SourceForge is _more_
efficient than boxing it up and putting it in a computer shop.
In the long run this does not matter, because there is no reason to
assume that free design hardware will always have smaller production
runs than proprietary hardware. But what about right now?
Lourens
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 191 bytes
Desc: not available
Url : http://kayan.duskglow.com/pipermail/open-graphics/attachments/20061013/3f758d24/attachment.bin
More information about the Open-graphics
mailing list