[Open-graphics] Synthesizing oga1hq
Petter Urkedal
urkedal at nbi.dk
Mon Aug 13 16:00:18 EDT 2007
On 2007-08-13, Timothy Normand Miller wrote:
> I like the idea of having the 16x16 multiplier and adding code to do
> larger. I feel that 16x16 would be common, while anything larger
> would be rare. For instance, in the GPU, we will often have places
> where we multiply a 16-bit Y coordinate by a 16-bit line stride, then
> add a 16-bit X coordinate.
Good, the 16x16 solution was my favourite to sell :-)
> I forget. Do we care about signed multiplies?
I did when I wrote the current version. I'm not the expert of what
we will need, but the sign logic is cheap anyway, right?
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