[Open-graphics] Synthesizing oga1hq

Petter Urkedal urkedal at nbi.dk
Mon Aug 13 16:00:18 EDT 2007


On 2007-08-13, Timothy Normand Miller wrote:
> I like the idea of having the 16x16 multiplier and adding code to do
> larger.  I feel that 16x16 would be common, while anything larger
> would be rare.  For instance, in the GPU, we will often have places
> where we multiply a 16-bit Y coordinate by a 16-bit line stride, then
> add a 16-bit X coordinate.

Good, the 16x16 solution was my favourite to sell :-)

> I forget.  Do we care about signed multiplies?

I did when I wrote the current version.  I'm not the expert of what
we will need, but the sign logic is cheap anyway, right?


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