[Open-graphics] Re: More updates to speech

Timothy Normand Miller theosib at gmail.com
Tue Jul 3 11:41:53 EDT 2007


On 7/3/07, Attila Kinali <attila at kinali.ch> wrote:

> Having just a quick look at it, the biggest points that
> i saw was a missing outline at the beginning (it's good
> to know what you will hear, so you can decide whether this
> talk is something interesting for you).

Added.

> Another way would be first talk about the non-technical
> stuff as you did in your slides, put slide 13 and probably
> slide 14 too at the end of the non-technical talk.
> Maybe insert here a small question round.
> Then start with the technolgy overview ('90s and today),
> go over to OGA, explain what OGD1 is and what it represents.
> Do the demo at the end of it and finally ask for questions.

I decided to reorg it this way.  Maybe I'll redo it.  I've started
practicing it, and I can tell you that I'm going to have to practice
it once per day from now until the day of the presentation.  Ums and
ahs and you-knows and pauses and stubling, and it just sounds lame in
general.  The slides are shaping up (I think), but there has to be a
lot of spoken content, and that really needs work.

> Oh, one thing that i forgot: Don't assume that people know
> technical terms. Especially graphics card related terms.
> In particular:
> * pixel pipeline
> * vertex pipeline
> * shading and geometry
> * FPGA
> * VLSI

I added some of that to my notes.

I'm going to see if anyone else has posted suggestions and then put up
another update (by noon EST).

-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project


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