[Open-graphics] Where's the HDL for the GL stuff?
Timothy Normand Miller
theosib at gmail.com
Tue Jul 3 18:56:33 EDT 2007
Your design could certainly be useful as a reference, although if you
could get into our Verilog code (when it's written) and compare it to
yours for correctness, that would be the most help.
On 7/3/07, Philipp Klaus Krause <pkk at spth.de> wrote:
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> Philipp Klaus Krause wrote:
>
> >
> >
> > I once wrote a register-transfer-level of parts (if I remeber correctly,
> > it had at elast stencil and depth stuff, blending and logic ops tested,
> > texture application was implemented, texture sampling still missing) of
> > the OpenGL piepeline with some extensions. If anyone thinks it might be
> > useful I can upload it somewhere.
> >
> > Philipp
>
> Sorry for the bad spelling and missing words. I hope the following makes
> more sense:
>
> I once wrote a register-transfer-level implementation of parts (stencil
> and depth test, alpha blending, logic op, texture application, pixel
> rectangle rasterization) of the OpenGL pipeline in SystemC. Depth test
> and alpha blending were tested with pixel rectangle rasterization. AFAIR
> texture filtering never got finished. I can upload it somewhere if
> anyone is interested.
>
> Philipp
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--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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