[Open-graphics] Speech rewrite, per Lourens' suggestions

Josephblack josephhenryblack at gmail.com
Tue Jul 3 21:04:00 EDT 2007


On 04/07/07, luc marschall <lucmars2 at orange.fr> wrote:
> Le mardi 03 juillet 2007 à 14:36 -0400, Timothy Normand Miller a écrit :
> > Here's a complete redo based on Lourens' outline.  My first step was
> snip
> >
> > The current version is at:
> >
> > http://www.traversaltech.com/files/speech2.odp
> >
> > The previous version can be found at:
> >
> > http://www.cse.ohio-state.edu/~millerti/speech.odp

slide 4
You might move the embedded bullet to the highest point. It is the
business model which will provide income and for business people they
will be looking where the $ come from..

Also instead of hobbyists, perhaps mention lone inventor developers
with an idea to change the world. (in other words.. hobbyists, but it
may be more understandable for business) . aside note: this is similar
to when all the compilers were expensive and the lone developer with
an idea but no  funding couldnt produce software. Now ODG1 means more
easy to produce hardware without so many er<ahem> IP strings attached.
And like the gpl software projects, developers to leave a public
record of their ability with hdl.

slide 12.
Notes: can do 90's era board. this may not adequately convey that this
board will be so much faster. Maybe mention that we are aiming for xyz
game to be playable?

last slide - very nice. I like it.


More information about the Open-graphics mailing list