[Open-graphics] Open Graphics publicity: wrote some stuff for you to check.

Timothy Normand Miller theosib at gmail.com
Tue Mar 6 18:39:52 EST 2007


On 3/5/07, Simon <simon80 at gmail.com> wrote:

> The following are my humble opinions and proposed alternatives - I
> don't mean to say that they should be taken, or even that they're
> better, I'm just sharing my ideas, and I don't want to come off as
> overly critical:

I posted this because I wanted comments.  You gave me comments.  I'm happy.  :)

> I think Open Graphics Project shouldn't be abbreviated anywhere in the
> release, for two reasons:  the full name is more memorable than the
> acronym, and, more subjectively, I think "Open Graphics Project"
> sounds cooler than "OGP" does :)

Done.

> Also, is 500 the number of  people that subscribe to the list?  When I
> hear 500, I imagine a huge army of volunteers busily collaborating to
> produce graphics hardware, and it seems out of line with reality
> (though it would be nice).

I see what you're saying.  Last I checked, there were 552 list subscribers.

> There's a typo in the second sentence of the OGD1 paragraph, "ultimately"

Done.

> I think the whole paragraph about OGD1 should be moved up to be part
> of the main body of the release, all one paragraph, since it's what
> the release is about.  Plus, it's the part of the release with the
> widest audience, since it's newsworthy both within and outside the
> free software community.  Might as well move the pricing up to the top
> as well, under the main body.

Ok.  I moved them up, combined, and modified the introductory line to
make it less redundant.  See if you can suggest more ways to polish
that.

>
> Instead of:
> Being reprogrammable, OGD1 is suitable for many applications besides
> just graphics, and the free-design hardware community will find it to
> be a valuable platform for the development of many free hardware
> designs in the future.
> consider:
> Being reprogrammable and full-featured, OGD1 is suitable for many
> applications outside of graphics hardware, and the free-design
> hardware community will find it to be a valuable platform for future
> development.

Done.

>
>
> I rewrote the OGP part to some extent - it's attached as well as
> inlined, for anyone who wants to copy it and doesn't have a good way
> to "unwrap" the text after GMail mangles it:
>
> The Open Graphics Project (OGP) is dedicated to the development of
> graphics hardware that is openly documented, such that it can be
> supported and used in ways that leverage the value of the Free
> Software community.  It was founded in October, 2004 by experienced
> graphics hardware designer Timothy Normand Miller, in response to
> lackluster support from existing graphics card vendors.
>
> Since the OGP was started, it has grown to over 500 members. All
> development details have been publicly accessible, and full
> specifications for a 3D graphics engine have been developed,
> conforming to OpenGL 1.3.  In addition to the completion of these
> specifications and the OGD1 development platform, logic (in the form
> of Verilog code) has been developed for PCI, memory, video, and PROM
> interfaces.

Done.

Here's the new one:

http://www.traversaltech.com/ogd1_press/ogd1%20publicity%202.pdf

And the .odt file is there as well.


-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Favorite book:  The Design of Everyday Things, Donald A. Norman, ISBN
0-465-06710-7


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