[Open-graphics] Re: float25 multiplier
Kenneth Ostby
kenneo at langly.org
Tue Feb 5 10:09:18 EST 2008
Just my $.02
Timothy Normand Miller:
>Yeah, those are hard to see. I'm guessing that the major impact is
>coordinates. I suggest that we have two multipliers. One with
>rounding for those cases where we need it for coordinates. And one
>without rounding, mostly for colors.
Having two different multipliers for colors and coordinates seems like a
solution that could bite us in the behind if we have to update them
later.
An interesting point would be how much we're actually gaining/loosing
from adding a 4th step to the multiplyer? Seing how it should be
possible to pipeline it, we shouldn't have to sacrifice a lot of
performance to gain accuracy?
--
Life on the earth might be expensive, but it
includes an annual free trip around the sun.
Kenneth Østby
http://langly.org
More information about the Open-graphics
mailing list