[Open-graphics] Press release, VGA project, need to make progress

Russell Shaw rjshaw at netspace.net.au
Sat Jun 7 23:47:36 EDT 2008


Timothy Normand Miller wrote:
> On Fri, Jun 6, 2008 at 10:51 PM, Russell Shaw <rjshaw at netspace.net.au> wrote:
> 
>> I asked about the pci thing in a previous post and was ignored.
>>
>> I suggested the vga thing in a previous post and was ignored.
> 
> Feeling like you're being ignored seems to be a common problem on
> mailing lists.  It's nothing personal.  I try to respond to a lot of
> stuff, but sometimes I can't because I'm too busy or because I don't
> even get to the email in a reasonable time.  I hope that others will
> respond instead, and they often do, but it doesn't always happen.
> 
>> I said in a previous post some other more baseline functionality
>> should have been available before the high-end graphics stuff was
>> working and was ignored.
> 
> Why do you feel ignored on this point when in fact we're doing just
> this?  The high-end graphics stuff is just a model written in C.  All
> the hardware stuff is focusing on critical subsystems like PCI,
> memory, video output, etc.  The PCI, memory, and video systems work
> very well, in fact!
> 
>> I don't need any of this stuff now because i've worked around it.
> 
> I'm glad to hear that your work wasn't impeded by our slowness.

I would have got vga functionality working to some degree before
any press releases because that would acid test for any bugs as
well as being easier to sell.

I never needed strict "vga" anyway. Just a framebuffer that
can do 24bit color at 1280x1024. It would be a starting point
for many other things.


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