[Open-graphics] How we compute video clocks

Michael Meeuwisse mickeymeeuw at gmail.com
Tue Mar 11 20:01:44 EDT 2008


On 8 Mar 2008, at 14:44, Michael Meeuwisse wrote:

> I couldn't find any information about that it /didn't/ exist, so I  
> guess that if you simulate in Webpack it 'just works'. I'm not  
> really experienced with simulation clocks - does anyone know how to  
> simulate a couple of billion cycles without actually displaying  
> each and every one of them?
>


Anyone?

Also, if nobody has comments, can somebody commit the patch?

And lastly, these kinds of 'bits' are fun to do. Do we have more of  
them which I (or somebody else) can try to tackle?

Cheers,

Michael
www.projectvga.org






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