[Open-graphics] what about raytracing ?

Julián Nuñez julian at proteger.org.ar
Mon Dec 13 18:44:37 EST 2004


Mr frÿffffffffffe9dÿffffffffffe9ric pouchal wrote:

>Hello
>Recently I went on the net 
>http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/
>http://graphics.cs.uni-sb.de/~jofis/SaarCOR/DynRT/DynRT.html
>http://www.saarcor.de/
>http://www.openrt.de/
>and I saw what a FPGA using raytracing method and
>running at 90 MHz could do.
>  
>
>>This is realtime speed for a virtual intel CPU with
>>about 36 GHz
>>    
>>
>
>I think that rasterisation is a dead horse and that we
>should instead use raytracing.
>Right now I am developping a 3D software, and I will
>use software raytracing instead of hardware OpenGL ...
>waiting for raytracing-cards.
>  
>
Raytracing is the unavoidable last kind of rendering.
All the effects and features of the modern cards can be replaced with a 
rather simple raytracing algorithm.
I congratulate you on you decision of making you software 
raytracing-based, as raytracing cards will sooner or later replace all 
of them.

>Regards
>Fred
>
>
>
>		
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