[Open-graphics] EU may limit memory bandwidth to save power

Andre Pouliot andre.pouliot at gmail.com
Thu Oct 18 14:37:10 EDT 2012

If we suppose we have the port to add a hdmi/dvi port then modifying
the board can still be costly depending on the level of modification
needed and the software used to do it. The PCB run for 25 unit will be
costly less than for a few unit but more so than 100 or thousand of
them. DI don't know the board complexity but for 25 board I would
guess around 10k for the modif and the 25 board production run.

2012/10/18 Troy Benjegerdes <hozer at hozed.org>:
> On Thu, Oct 18, 2012 at 08:06:49PM +0200, whygee at f-cpu.org wrote:
>> Le 2012-10-18 19:52, Troy Benjegerdes a ??crit??:
>> >The fact that Open-Graphics has produced a board and a design based
>> >mostly on 2-3 people's work is pretty impressive, IMHO.
>> less management overhead. Ask Seymour Cray ;-)
> Now if only Seymour had figured open-source FPGA development...
>> >>In your estimation, what would it take to build a prototype with
>> >>decent shader support for something like OpenGL 4.2 support?
>> >
>> >I'd like to see this too. I'm debating cashing out part of my 401k
>> >so I can spend a couple of months full time working on this.
>> excellent plan !
>> >Would you be willing to put up some cash (or equivalent engineering
>> >time) to make this happen? I think this could be a great crowdfunding
>> >project, but its going to take lots of people to put in time and/or
>> >money.
>> >
>> >Like Timothy said, I'm probably going to do this regardless of if
>> >anyone else wants to contribute, and I'll probably start with
>> >modifying
>> >an electric resistance furnance to see if I can actually fabricate
>> >working silicon in a garage. But if I'm doing this myself, I expect
>> >I might be able to fabricate the past OGP1 design by about 2025.
>> >
>> >So here's my challenge to the community: If you want a 'faster'
>> >project,
>> >put some money or time in.
>> I agree.
>> And also look around : the closest to Gregory's wish is the
>> MilkyMist VJ platform.
>> It has a custom shader but it would be possible to adapt it and
>> replace it
>> with OG's work. In theory. Oh and it's a bit pricier (800$ ?) but at
>> least
>> it exists and is mostly free. Yes, it's worthless to reinvent the
>> wheel.
> It seems like the milkymist has almost everything I asked
> for *except* it's got VGA, and not DVI/hdmi.
> I am not a PCB guy, so can someone quote me a price to modify
> the Milkmist design to have a dvi/hdmi port, and cost for a run
> of say 25 boards?
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